TDXDevelopment
TDX Welcome RaffleConfiguration

sounds

The sounds played when a player is entered and when they win.

plugins/TDXWelcomeRaffle/config.yml
sounds:
  entered:
    enabled: true
    name: ENTITY_PLAYER_LEVELUP
    volume: 1.0
    pitch: 1.2
  won:
    enabled: true
    name: UI_TOAST_CHALLENGE_COMPLETE
    volume: 1.0
    pitch: 1.0
KeyTypeNotes
enabledbooleanSwitch this one sound off without touching the other.
namestringBukkit sound name. ENTITY_PLAYER_LEVELUP and entity.player.levelup both work.
volumenumber1.0 is normal loudness.
pitchnumber0.5 to 2.0. Higher is a higher note.

entered plays to a player the moment they are entered. won plays to the winner together with their prize message.

Good alternatives: ENTITY_EXPERIENCE_ORB_PICKUP (subtle ping), BLOCK_NOTE_BLOCK_PLING (bell), ENTITY_FIREWORK_ROCKET_TWINKLE (celebration).

A name the server does not know is skipped without an error. With general.debug: true the console says which one.