TDX Welcome RaffleConfiguration
sounds
The sounds played when a player is entered and when they win.
sounds:
entered:
enabled: true
name: ENTITY_PLAYER_LEVELUP
volume: 1.0
pitch: 1.2
won:
enabled: true
name: UI_TOAST_CHALLENGE_COMPLETE
volume: 1.0
pitch: 1.0| Key | Type | Notes |
|---|---|---|
enabled | boolean | Switch this one sound off without touching the other. |
name | string | Bukkit sound name. ENTITY_PLAYER_LEVELUP and entity.player.levelup both work. |
volume | number | 1.0 is normal loudness. |
pitch | number | 0.5 to 2.0. Higher is a higher note. |
entered plays to a player the moment they are entered. won plays to
the winner together with their prize message.
Good alternatives: ENTITY_EXPERIENCE_ORB_PICKUP (subtle ping),
BLOCK_NOTE_BLOCK_PLING (bell), ENTITY_FIREWORK_ROCKET_TWINKLE
(celebration).
A name the server does not know is skipped without an error. With
general.debug: true the console says which one.