vote-rewards
The reward pool paid on every vote — items, money, commands, weighted pools.
vote-rewards.yml is the reward pool that fires every time a vote
arrives, regardless of which site it came from. This is the bread-
and-butter "thanks for voting" payout — it's separate from milestones
(one-shots) and monthly rewards (period payouts).
Quick example
rewards:
- type: command
value: "give %player% diamond 1"
- type: money
amount: 250
- type: exp
amount: 50
- type: message
value: "<#4DA6E8>Thanks for voting on <white>%site%</white>!</>"Every entry runs in order, every time. There is no "pick one" by
default — that's what chance and random are for.
Reward types
VotePlus supports nine reward types. Pick whichever matches what you want to give the player.
Run a console command. %player%, %uuid%, %site%, and PAPI
placeholders are substituted.
- type: command
value: "give %player% diamond 1"
- type: command
value: "lp user %player% parent add voter-tag"Requires Vault. Adds the amount to the player's balance through whatever economy plugin Vault is wired to.
- type: money
amount: 250Vanilla XP points (not levels).
- type: exp
amount: 50Send the player a MiniMessage line. Same placeholders as command.
- type: message
value: "<#4DA6E8>Thanks for voting on <white>%site%</white>!</>"Give the player a fully-specified ItemStack. Supports name, lore, enchants, and custom model data.
- type: item
material: DIAMOND_SWORD
amount: 1
name: "<#FFD700>Voter Blade</>"
lore:
- "<gray>Earned by voting"
- "<gray>%date%"
enchants:
SHARPNESS: 3
UNBREAKING: 2
custom-model-data: 1001A nested reward that fires only percent% of the time.
- type: chance
percent: 10
reward:
type: item
material: NETHERITE_INGOT
amount: 1
name: "<#FF9D5E>Lucky drop!</>"10% chance to receive a netherite ingot on each vote.
A weighted pool — exactly one of the entries fires. Higher weight
values are more likely.
- type: random
pool:
- weight: 70
reward: { type: money, amount: 100 }
- weight: 25
reward: { type: item, material: DIAMOND, amount: 1 }
- weight: 5
reward: { type: command, value: "give %player% netherite_ingot 1" }In this example, ~70% of votes give money, ~25% give a diamond, and ~5% give a netherite ingot. Weights don't need to sum to 100 — the plugin normalises them.
A potion effect applied to the player.
- type: potion
effect: SPEED
duration: 600 # ticks (20 = 1 second), so 600 = 30 seconds
amplifier: 1 # 0 = level I, 1 = level II
ambient: false
particles: trueSpawns a firework at the player's location. Mostly for flair.
- type: firework
power: 1
effects:
- type: BALL_LARGE
colors: ["#4DA6E8", "#FFD700"]
fade-colors: ["#FFFFFF"]
flicker: true
trail: trueCombining types
You can mix any number of reward types in the same rewards: list.
A typical setup looks like:
rewards:
# Always: a guaranteed core reward
- type: command
value: "give %player% diamond 1"
- type: money
amount: 250
# Sometimes: a 5% lucky-drop on top
- type: chance
percent: 5
reward:
type: item
material: NETHERITE_SCRAP
amount: 1
name: "<#FF9D5E>Lucky drop!</>"
# Always: a thank-you message and a small firework
- type: message
value: "<#4DA6E8>Thanks for voting on <white>%site%</white>!</>"
- type: firework
power: 1
effects:
- type: BURST
colors: ["#4DA6E8"]Offline votes replay through the same reward pool when the
player joins, so you don't need a separate "offline" config. The
firework and message rewards still fire — they just fire on join
rather than at the moment the vote arrived.