effects
Sound + particle effects played on every vote.
effects.yml controls the sound and the particle burst played for a
player when their vote is counted. It is pure feel. The plugin works
without it, but a chime and some sparkles make a vote feel like
something happened.
The whole file
sound:
enabled: true
name: ENTITY_PLAYER_LEVELUP
volume: 1.0
pitch: 1.2
particle:
enabled: true
name: HAPPY_VILLAGER
count: 30
offset: 0.5The two blocks are independent. Switch either one off with its own
enabled key.
Reference
sound
| Key | Type | Default | Notes |
|---|---|---|---|
enabled | boolean | true | |
name | string | ENTITY_PLAYER_LEVELUP | Bukkit sound name. entity.player.levelup style ids work too. |
volume | number | 1.0 | 1.0 is normal loudness. Higher values carry further. |
pitch | number | 1.2 | 0.5 to 2.0. |
Good alternatives: ENTITY_EXPERIENCE_ORB_PICKUP (subtle ping),
BLOCK_NOTE_BLOCK_PLING (bell), UI_TOAST_CHALLENGE_COMPLETE
(achievement fanfare).
particle
| Key | Type | Default | Notes |
|---|---|---|---|
enabled | boolean | true | |
name | string | HAPPY_VILLAGER | Bukkit particle name. |
count | int | 30 | Particles spawned per vote. |
offset | number | 0.5 | Spread around the player in blocks, the same on all three axes. |
Good alternatives: TOTEM_OF_UNDYING, END_ROD, FIREWORK. Pick a
particle that needs no extra data. Ones that do, such as DUST or
BLOCK, cannot be configured here and will not show.
A sound or particle name the server does not know is skipped without an error, so if nothing plays, check the spelling first.
Offline votes
The effects play when the vote is counted, and only for an online player. A queued offline vote plays them when it is claimed, so a player claiming five votes on join gets five bursts in a row.