TDXPlugins
TDX VotePlusConfiguration

effects

Sound + particle effects played on every vote.

effects.yml controls the small audiovisual flourishes that fire when a vote arrives. It's pure feel — the plugin works without it — but a satisfying ding! and a particle burst makes voting feel like an event instead of a silent transaction.

Quick example

plugins/TDXVotePlus/effects.yml
effects:
  enabled: true

  sound:
    name: ENTITY_PLAYER_LEVELUP
    volume: 0.8
    pitch: 1.2

  particles:
    type: TOTEM
    count: 50
    offset-x: 0.5
    offset-y: 1.0
    offset-z: 0.5
    speed: 0.1

When a vote arrives for an online player, the sound plays at their location and the particles spawn around them.

Reference

sound

KeyTypeDefaultNotes
namestringENTITY_PLAYER_LEVELUPBukkit Sound enum name.
volumefloat0.80.0 — 1.0.
pitchfloat1.00.5 — 2.0.

particles

KeyTypeDefaultNotes
typestringTOTEMBukkit Particle enum name.
countint50Number of particles spawned.
offset-xfloat0.5Horizontal spread.
offset-yfloat1.0Vertical spread.
offset-zfloat0.5Horizontal spread.
speedfloat0.1Particle motion speed.

Offline votes

When a vote arrives for an offline player, effects are queued along with the rewards and fire on next join. So a player who comes back after a 12-hour break doesn't just get loot — they get the vibe of a vote landing too.