TDX VotePlusConfiguration
effects
Sound + particle effects played on every vote.
effects.yml controls the small audiovisual flourishes that fire when
a vote arrives. It's pure feel — the plugin works without it — but a
satisfying ding! and a particle burst makes voting feel like an
event instead of a silent transaction.
Quick example
effects:
enabled: true
sound:
name: ENTITY_PLAYER_LEVELUP
volume: 0.8
pitch: 1.2
particles:
type: TOTEM
count: 50
offset-x: 0.5
offset-y: 1.0
offset-z: 0.5
speed: 0.1When a vote arrives for an online player, the sound plays at their location and the particles spawn around them.
Reference
sound
| Key | Type | Default | Notes |
|---|---|---|---|
name | string | ENTITY_PLAYER_LEVELUP | Bukkit Sound enum name. |
volume | float | 0.8 | 0.0 — 1.0. |
pitch | float | 1.0 | 0.5 — 2.0. |
particles
| Key | Type | Default | Notes |
|---|---|---|---|
type | string | TOTEM | Bukkit Particle enum name. |
count | int | 50 | Number of particles spawned. |
offset-x | float | 0.5 | Horizontal spread. |
offset-y | float | 1.0 | Vertical spread. |
offset-z | float | 0.5 | Horizontal spread. |
speed | float | 0.1 | Particle motion speed. |
Offline votes
When a vote arrives for an offline player, effects are queued along with the rewards and fire on next join. So a player who comes back after a 12-hour break doesn't just get loot — they get the vibe of a vote landing too.